Line Algorithm
Introduction#
Line drawing is accomplished by calculating intermediate positions along the line path between two specified endpoint positions. An output device is then directed to fill in these positions between the endpoints.
Bresenham Line Drawing Algorithm
Background Theory: Bresenham’s Line Drawing Algorithm is an efficient and accurate raster line generating algorithm developed by Bresenham. It involves only integer calculation so it is accurate and fast. It can also be extended to display circles another curves.
In Bresenham line drawing algorithm:
For Slope |m|<1:
Either value of x is increased
OR both x and y is increased using decision parameter.
For Slope |m|>1:
Either value of y is increased
OR both x and y is increased using decision parameter.
Algorithm for slope |m|<1:
- Input two end points (x1,y1) and (x2,y2) of the line.
- Plot the first point (x1,y1).
- Calculate
Delx =| x2 – x1 |
Dely = | y2 – y1 |
- Obtain the initial decision parameter as
P = 2 * dely – delx
- For I = 0 to delx in step of 1
If p < 0 then
X1 = x1 + 1
Pot(x1,y1)
P = p+ 2dely
Else
X1 = x1 + 1
Y1 = y1 + 1
Plot(x1,y1)
P = p + 2dely – 2 * delx
End if
End for
6. END
Source Code:
/* A C program to implement Bresenham line drawing algorithm for |m|<1 */
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>
int main()
{
int gdriver=DETECT,gmode;
int x1,y1,x2,y2,delx,dely,p,i;
initgraph(&gdriver,&gmode,"c:\\TC\\BGI");
printf("Enter the intial points: ");
scanf("%d",&x1);
scanf("%d",&y1);
printf("Enter the end points: ");
scanf("%d",&x2);
scanf("%d",&y2);
putpixel(x1,y1,RED);
delx=fabs(x2-x1);
dely=fabs(y2-y1);
p=(2*dely)-delx;
for(i=0;i<delx;i++){
if(p<0)
{
x1=x1+1;
putpixel(x1,y1,RED);
p=p+(2*dely);
}
else
{
x1=x1+1;
y1=y1+1;
putpixel(x1,y1,RED);
p=p+(2*dely)-(2*delx);
}
}
getch();
closegraph();
return 0;
}
Algorithm for slope |m|>1:
- Input two end points (x1,y1) and (x2,y2) of the line.
- Plot the first point (x1,y1).
- Calculate
Delx =| x2 – x1 |
Dely = | y2 – y1 | - Obtain the initial decision parameter as
P = 2 * delx – dely
5) For I = 0 to dely in step of 1
If p < 0 then
y1 = y1 + 1
Pot(x1,y1)
P = p+ 2delx
Else
X1 = x1 + 1
Y1 = y1 + 1
Plot(x1,y1)
P = p + 2delx – 2 * dely
End if
End for
6) END
Source Code:
/* A C program to implement Bresenham line drawing algorithm for |m|>1 */
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>
int main()
{
int gdriver=DETECT,gmode;
int x1,y1,x2,y2,delx,dely,p,i;
initgraph(&gdriver,&gmode,"c:\\TC\\BGI");
printf("Enter the intial points: ");
scanf("%d",&x1);
scanf("%d",&y1);
printf("Enter the end points: ");
scanf("%d",&x2);
scanf("%d",&y2);
putpixel(x1,y1,RED);
delx=fabs(x2-x1);
dely=fabs(y2-y1);
p=(2*delx)-dely;
for(i=0;i<delx;i++){
if(p<0)
{
y1=y1+1;
putpixel(x1,y1,RED);
p=p+(2*delx);
}
else
{
x1=x1+1;
y1=y1+1;
putpixel(x1,y1,RED);
p=p+(2*delx)-(2*dely);
}
}
getch();
closegraph();
return 0;
}