Getting started with cocos2d-x
Remarks#
This section provides an overview of what cocos2d-x is, and why a developer might want to use it.
It should also mention any large subjects within cocos2d-x, and link out to the related topics. Since the Documentation for cocos2d-x is new, you may need to create initial versions of those related topics.
Installation or Setup(Mac OS X)
OVERVIEW
cocos2d-x is an open source, cross-platform game engine. It allows developers to code in C++, Lua and Javascript deployment into iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux.
PREREQUISITES
Build Requirements
- Mac OS X 10.7+, Xcode 4.6+
- Windows 7+, VS 2012+
- Ubuntu 12.10+, CMake 2.6+
- Python 2.7.5
- NDK, JDK, ANT (Android development)
Runtime Requirements
- iOS 5.0+ for iPhone / iPad games
- Android 2.3+ for Android games
- Windows Phone 8+ for Windows Phone games
- OS X v10.6+ for Mac games
- Windows 7+ for Windows games
Installation
Download everything below:
After downloading everything above,
- unzip Cocos2d-x
- install the JDK.
- unzip the Android SDK and NDK to the same root location. (maybe: ~/AndroidDev)
- verify that Python 2.7 is installed and is accessible.
- install Apache Ant and verify that it works.
Inside your Cocos2d-x directory run:
python setup.py
caution: You must not use the ~ sign. Use the full path to your home directory. Otherwise, the scripts will fail due to error path value.
- Now it will ask for NDK_ROOT path. Here, enter the extracted NDK directory path:
~/android-ndk-r10e
- SDK_ROOT. Here, enter the Android SDK path:
~/android-sdk-macosx
- ANT_ROOT. Here, enter the Apache ANT bin path:
~/apache-ant-1.9.6/bin
After setting the above environment variables,run:
source ~/.bash_profile
Vola, the cocos2d-x has been successfully setup on your system.
Installation or Setup(Windows)
OVERVIEW
cocos2d-x is an open source, cross-platform game engine. It allows developers to code in C++, Lua and Javascript deployment into iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux.
PREREQUISITES
Build Requirements
- Mac OS X 10.7+, Xcode 4.6+
- Windows 7+, VS 2012+
- Ubuntu 12.10+, CMake 2.6+
- Python 2.7.5
- NDK, JDK, ANT (Android development)
Runtime Requirements
- iOS 5.0+ for iPhone / iPad games
- Android 2.3+ for Android games
- Windows Phone 8+ for Windows Phone games
- OS X v10.6+ for Mac games
- Windows 7+ for Windows games
Installation
Download everything below:
After downloading everything above,
- unzip Cocos2d-x
- install the JDK and at the same time create a new variable called: JAVA_HOME and give it the path to where you installed the JDK above.
- unzip the Android SDK and NDK to the same root location. (maybe: ~/AndroidDev)
- install Python and take note of where you placed it.
- extract Apache Ant and place the entire folder where you wish to keep it. Take note of where you placed it.
- add the paths for Apache Ant and Python to your PATH variable.
-
reboot
-
now, test your environment before continuing. Launch a command prompt and execute:
ant
python
If everything works it is time to run setup.py to configure your Android development environment. This will set the necessary environment variables needed. If you haven’t configured this environment before, you will be prompted to enter paths for variables that are not found. You run setup.py from the directory Cocos2d-x is in.
Inside your Cocos2d-x directory run:
python setup.py
caution: You must not use the ~ sign. Use the full path to your home directory. Otherwise, the scripts will fail due to error path value.
- Now it will ask for NDK_ROOT path. Here, enter the extracted NDK directory path:
~/android-ndk-r10e
- SDK_ROOT. Here, enter the Android SDK path:
~/android-sdk-macosx
- ANT_ROOT. Here, enter the Apache ANT bin path:
~/apache-ant-1.9.6/bin
- Reboot
Vola, the cocos2d-x has been successfully setup on your system.