F#

Option types

Definition of Option

An Option is a discriminated union with two cases, None or Some.

type Option<'T> = Some of 'T | None

Use Option<‘T> over null values

In functional programming languages like F# null values are considered potentially harmful and poor style (non-idiomatic).

Consider this C# code:

string x = SomeFunction ();
int    l = x.Length;

x.Length will throw if x is null let’s add protection:

string x = SomeFunction ();
int    l = x != null ? x.Length : 0;

Or:

string x = SomeFunction () ?? "";
int    l = x.Length;

Or:

string x = SomeFunction ();
int    l = x?.Length;

In idiomatic F# null values aren’t used so our code looks like this:

let x = SomeFunction ()
let l = x.Length

However, sometimes there’s a need for representing empty or invalid values. Then we can use Option<'T>:

let SomeFunction () : string option = ...

SomeFunction either returns Some string value or None. We extract the string value using pattern matching

let v =
  match SomeFunction () with
  | Some x  -> x.Length
  | None    -> 0

The reason this code is less fragile than:

string x = SomeFunction ();
int    l = x.Length;

Is because we can’t call Length on a string option. We need to extract the string value using pattern matching and by doing so we are guaranteed that the string value is safe to use.

Option Module enables Railway Oriented Programming

Error handling is important but can make an elegant algorithm into a mess. Railway Oriented Programming (ROP) is used to make error handling elegant and composable.

Consider the simple function f:

let tryParse s =
  let b, v = System.Int32.TryParse s
  if b then Some v else None

let f (g : string option) : float option =
  match g with
  | None    -> None
  | Some s  ->
    match tryParse s with           // Parses string to int
    | None              -> None
    | Some v when v < 0 -> None     // Checks that int is greater than 0
    | Some v -> v |> float |> Some  // Maps int to float

The purpose of f is to parse the input string value (if there is Some) into an int. If the int is greater than 0 we cast it into a float. In all other cases we bail out with None.

Although, an extremely simple function the nested match decrease readability significantly.

ROP observes we have two kind of execution paths in our program

  1. Happy path - Will eventually compute Some value
  2. Error path - All other paths produces None

Since the error paths are more frequent they tend to take over the code. We would like that the happy path code is the most visible code path.

An equivalent function g using ROP could look like this:

let g (v : string option) : float option =
  v
  |> Option.bind    tryParse  // Parses string to int
  |> Option.filter  ((<) 0)   // Checks that int is greater than 0
  |> Option.map     float     // Maps int to float

It looks a lot like how we tend to process lists and sequences in F#.

One can see an Option<'T> like a List<'T> that only may contain 0 or 1 element where Option.bind behaves like List.pick (conceptually Option.bind maps better to List.collect but List.pick might be easier to understand).

bind, filter and map handles the error paths and g only contain the happy path code.

All functions that directly accepts Option<_> and returns Option<_> are directly composable with |> and >>.

ROP therefore increases readability and composability.

Using Option types from C#

It is not a good idea to expose Option types to C# code, as C# does not have a way to handle them. The options are either to introduce FSharp.Core as a dependency in your C# project (which is what you’d have to do if you’re consuming an F# library not designed for interop with C#), or to change None values to null.

Pre-F# 4.0

The way to do this is create a conversion function of your own:

let OptionToObject opt =
    match opt with
    | Some x -> x 
    | None -> null

For value types you’d have to resort to boxing them or using System.Nullable.

let OptionToNullable x = 
    match x with 
    | Some i -> System.Nullable i
    | None -> System.Nullable ()

F# 4.0

In F# 4.0, the functions ofObj, toObj, ofNullable, and toNullable where introduced to the Option module. In F# interactive they can be used as follows:

let l1 = [ Some 1 ; None ; Some 2]
let l2 = l1 |> List.map Option.toNullable;;

// val l1 : int option list = [Some 1; null; Some 2]
// val l2 : System.Nullable<int> list = [1; null; 2]

let l3 = l2 |> List.map Option.ofNullable;;
// val l3 : int option list = [Some 1; null; Some 2]

// Equality
l1 = l2 // fails to compile: different types
l1 = l3 // true

Note that None compiles to null internally. However as far as F# is concerned it is a None.

let lA = [Some "a"; None; Some "b"]
let lB = lA |> List.map Option.toObj

// val lA : string option list = [Some "a"; null; Some "b"]
// val lB : string list = ["a"; null; "b"]

let lC = lB |> List.map Option.ofObj
// val lC : string option list = [Some "a"; null; Some "b"]

// Equality
lA = lB // fails to compile: different types
lA = lC // true

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