Networking
Syntax#
- new Socket(“localhost”, 1234); //Connects to a server at address “localhost” and port 1234
- new SocketServer(“localhost”, 1234); //Creates a socket server that can listen for new sockets at address localhost and port 1234
- socketServer.accept(); //Accepts a new Socket object which can be used to communicate with the client
Basic Client and Server Communication using a Socket
Server: Start, and wait for incoming connections
//Open a listening "ServerSocket" on port 1234.
ServerSocket serverSocket = new ServerSocket(1234);
while (true) {
// Wait for a client connection.
// Once a client connected, we get a "Socket" object
// that can be used to send and receive messages to/from the newly
// connected client
Socket clientSocket = serverSocket.accept();
// Here we'll add the code to handle one specific client.
}
Server: Handling clients
We’ll handle each client in a separate thread so multiple clients could interact with the server at the same time. This technique works fine as long as the number of clients is low (<< 1000 clients, depending on the OS architecture and the expected load of each thread).
new Thread(() -> {
// Get the socket's InputStream, to read bytes from the socket
InputStream in = clientSocket.getInputStream();
// wrap the InputStream in a reader so you can read a String instead of bytes
BufferedReader reader = new BufferedReader(
new InputStreamReader(in, StandardCharsets.UTF_8));
// Read text from the socket and print line by line
String line;
while ((line = reader.readLine()) != null) {
System.out.println(line);
}
}).start();
Client: Connect to the server and send a message
// 127.0.0.1 is the address of the server (this is the localhost address; i.e.
// the address of our own machine)
// 1234 is the port that the server will be listening on
Socket socket = new Socket("127.0.0.1", 1234);
// Write a string into the socket, and flush the buffer
OutputStream outStream = socket.getOutputStream();
PrintWriter writer = new PrintWriter(
new OutputStreamWriter(outStream, StandardCharsets.UTF_8));
writer.println("Hello world!");
writer.flush();
Closing Sockets and Handling Exceptions
The above examples left out some things to make them easier to read.
-
Just like files and other external resources, it’s important we tell the OS when we’re done with them. When we’re done with a socket, call
socket.close()
to properly close it. -
Sockets handle I/O (Input/Output) operations that depend on a variety of external factors.
For example what if the other side suddenly disconnects? What if there are network error? These things are beyond our control.
This is why many socket operations might throw exceptions, especially IOException
.
A more complete code for the client would therefore be something like this:
// "try-with-resources" will close the socket once we leave its scope
try (Socket socket = new Socket("127.0.0.1", 1234)) {
OutputStream outStream = socket.getOutputStream();
PrintWriter writer = new PrintWriter(
new OutputStreamWriter(outStream, StandardCharsets.UTF_8));
writer.println("Hello world!");
writer.flush();
} catch (IOException e) {
//Handle the error
}
Basic Server and Client - complete examples
Server:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;
import java.nio.charset.StandardCharsets;
public class Server {
public static void main(String args[]) {
try (ServerSocket serverSocket = new ServerSocket(1234)) {
while (true) {
// Wait for a client connection.
Socket clientSocket = serverSocket.accept();
// Create and start a thread to handle the new client
new Thread(() -> {
try {
// Get the socket's InputStream, to read bytes
// from the socket
InputStream in = clientSocket.getInputStream();
// wrap the InputStream in a reader so you can
// read a String instead of bytes
BufferedReader reader = new BufferedReader(
new InputStreamReader(in, StandardCharsets.UTF_8));
// Read from the socket and print line by line
String line;
while ((line = reader.readLine()) != null) {
System.out.println(line);
}
}
catch (IOException e) {
e.printStackTrace();
} finally {
// This finally block ensures the socket is closed.
// A try-with-resources block cannot be used because
// the socket is passed into a thread, so it isn't
// created and closed in the same block
try {
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}).start();
}
}
catch (IOException e) {
e.printStackTrace();
}
}
}
Client:
import java.io.IOException;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.Socket;
import java.nio.charset.StandardCharsets;
public class Client {
public static void main(String args[]) {
try (Socket socket = new Socket("127.0.0.1", 1234)) {
// We'll reach this code once we've connected to the server
// Write a string into the socket, and flush the buffer
OutputStream outStream = socket.getOutputStream();
PrintWriter writer = new PrintWriter(
new OutputStreamWriter(outStream, StandardCharsets.UTF_8));
writer.println("Hello world!");
writer.flush();
} catch (IOException e) {
// Exception should be handled.
e.printStackTrace();
}
}
}
Loading TrustStore and KeyStore from InputStream
public class TrustLoader {
public static void main(String args[]) {
try {
//Gets the inputstream of a a trust store file under ssl/rpgrenadesClient.jks
//This path refers to the ssl folder in the jar file, in a jar file in the same directory
//as this jar file, or a different directory in the same directory as the jar file
InputStream stream = TrustLoader.class.getResourceAsStream("/ssl/rpgrenadesClient.jks");
//Both trustStores and keyStores are represented by the KeyStore object
KeyStore trustStore = KeyStore.getInstance(KeyStore.getDefaultType());
//The password for the trustStore
char[] trustStorePassword = "password".toCharArray();
//This loads the trust store into the object
trustStore.load(stream, trustStorePassword);
//This is defining the SSLContext so the trust store will be used
//Getting default SSLContext to edit.
SSLContext context = SSLContext.getInstance("SSL");
//TrustMangers hold trust stores, more than one can be added
TrustManagerFactory factory = TrustManagerFactory.getInstance(TrustManagerFactory.getDefaultAlgorithm());
//Adds the truststore to the factory
factory.init(trustStore);
//This is passed to the SSLContext init method
TrustManager[] managers = factory.getTrustManagers();
context.init(null, managers, null);
//Sets our new SSLContext to be used.
SSLContext.setDefault(context);
} catch (KeyStoreException | IOException | NoSuchAlgorithmException
| CertificateException | KeyManagementException ex) {
//Handle error
ex.printStackTrace();
}
}
}
Intiating a KeyStore works the same, except replace any word Trust
in a object name with Key
. Additionally, the KeyManager[]
array must be passed to the the first argument of SSLContext.init
. That is SSLContext.init(keyMangers, trustMangers, null)
Socket example - reading a web page using a simple socket
import java.io.*;
import java.net.Socket;
public class Main {
public static void main(String[] args) throws IOException {//We don't handle Exceptions in this example
//Open a socket to stackoverflow.com, port 80
Socket socket = new Socket("stackoverflow.com",80);
//Prepare input, output stream before sending request
OutputStream outStream = socket.getOutputStream();
InputStream inStream = socket.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(inStream));
PrintWriter writer = new PrintWriter(new BufferedOutputStream(outStream));
//Send a basic HTTP header
writer.print("GET / HTTP/1.1\nHost:stackoverflow.com\n\n");
writer.flush();
//Read the response
System.out.println(readFully(reader));
//Close the socket
socket.close();
}
private static String readFully(Reader in) {
StringBuilder sb = new StringBuilder();
int BUFFER_SIZE=1024;
char[] buffer = new char[BUFFER_SIZE]; // or some other size,
int charsRead = 0;
while ( (charsRead = rd.read(buffer, 0, BUFFER_SIZE)) != -1) {
sb.append(buffer, 0, charsRead);
}
}
}
You should get a response that starts with HTTP/1.1 200 OK
, which indicates a normal HTTP response, followed by the rest of the HTTP header, followed by the raw web page in HTML form.
Note the readFully()
method is important to prevent a premature EOF exception. The last line of the web page may be missing a return, to signal the end of line, then readLine()
will complain, so one must read it by hand or use utility methods from Apache commons-io IOUtils
This example is meant as a simple demonstration of connecting to an existing resource using a socket, it’s not a practical way of accessing web pages. If you need to access a web page using Java, it’s best to use an existing HTTP client library such as Apache’s HTTP Client or Google’s HTTP Client
Basic Client/Server Communication using UDP (Datagram)
Client.java
import java.io.*;
import java.net.*;
public class Client{
public static void main(String [] args) throws IOException{
DatagramSocket clientSocket = new DatagramSocket();
InetAddress address = InetAddress.getByName(args[0]);
String ex = "Hello, World!";
byte[] buf = ex.getBytes();
DatagramPacket packet = new DatagramPacket(buf,buf.length, address, 4160);
clientSocket.send(packet);
}
}
In this case, we pass in the address of the server, via an argument (args[0]
). The port we are using is 4160.
Server.java
import java.io.*;
import java.net.*;
public class Server{
public static void main(String [] args) throws IOException{
DatagramSocket serverSocket = new DatagramSocket(4160);
byte[] rbuf = new byte[256];
DatagramPacket packet = new DatagramPacket(rbuf, rbuf.length);
serverSocket.receive(packet);
String response = new String(packet.getData());
System.out.println("Response: " + response);
}
}
On the server-side, declare a DatagramSocket on the same port which we sent our message to (4160) and wait for a response.
Multicasting
Multicasting is a type of Datagram Socket. Unlike regular Datagrams, Multicasting doesn’t handle each client individually instead it sends it out to one IP Address and all subscribed clients will get the message.
Example code for a server side:
public class Server {
private DatagramSocket serverSocket;
private String ip;
private int port;
public Server(String ip, int port) throws SocketException, IOException{
this.ip = ip;
this.port = port;
// socket used to send
serverSocket = new DatagramSocket();
}
public void send() throws IOException{
// make datagram packet
byte[] message = ("Multicasting...").getBytes();
DatagramPacket packet = new DatagramPacket(message, message.length,
InetAddress.getByName(ip), port);
// send packet
serverSocket.send(packet);
}
public void close(){
serverSocket.close();
}
}
Example code for a client side:
public class Client {
private MulticastSocket socket;
public Client(String ip, int port) throws IOException {
// important that this is a multicast socket
socket = new MulticastSocket(port);
// join by ip
socket.joinGroup(InetAddress.getByName(ip));
}
public void printMessage() throws IOException{
// make datagram packet to recieve
byte[] message = new byte[256];
DatagramPacket packet = new DatagramPacket(message, message.length);
// recieve the packet
socket.receive(packet);
System.out.println(new String(packet.getData()));
}
public void close(){
socket.close();
}
}
Code for running the Server:
public static void main(String[] args) {
try {
final String ip = args[0];
final int port = Integer.parseInt(args[1]);
Server server = new Server(ip, port);
server.send();
server.close();
} catch (IOException ex) {
ex.printStackTrace();
}
}
Code for running a Client:
public static void main(String[] args) {
try {
final String ip = args[0];
final int port = Integer.parseInt(args[1]);
Client client = new Client(ip, port);
client.printMessage();
client.close();
} catch (IOException ex) {
ex.printStackTrace();
}
}
Run the Client First: The Client must subscribe to the IP before it can start receiving any packets. If you start the server and call the send()
method, and then make a client (& call printMessage()
). Nothing will happen because the client connected after the message was sent.
Temporarily disable SSL verification (for testing purposes)
Sometimes in a development or testing environment, the SSL certificate chain might not have been fully established (yet).
To continue developing and testing, you can turn off SSL verification programmatically by installing an “all-trusting” trust manager:
try {
// Create a trust manager that does not validate certificate chains
TrustManager[] trustAllCerts = new TrustManager[] {
new X509TrustManager() {
public X509Certificate[] getAcceptedIssuers() {
return null;
}
public void checkClientTrusted(X509Certificate[] certs, String authType) {
}
public void checkServerTrusted(X509Certificate[] certs, String authType) {
}
}
};
// Install the all-trusting trust manager
SSLContext sc = SSLContext.getInstance("SSL");
sc.init(null, trustAllCerts, new java.security.SecureRandom());
HttpsURLConnection.setDefaultSSLSocketFactory(sc.getSocketFactory());
// Create all-trusting host name verifier
HostnameVerifier allHostsValid = new HostnameVerifier() {
public boolean verify(String hostname, SSLSession session) {
return true;
}
};
// Install the all-trusting host verifier
HttpsURLConnection.setDefaultHostnameVerifier(allHostsValid);
} catch (NoSuchAlgorithmException | KeyManagementException e) {
e.printStackTrace();
}