Modules
Syntax#
- module Module; …; end
- using Module
- import Module
Wrap Code in a Module
The module
keyword can be used to begin a module, which allows code to be organized and namespaced. Modules can define an external interface, typically consisting of export
ed symbols. To support this external interface, modules can have unexported internal functions and types not intended for public use.
Some modules primarily exist to wrap a type and associated functions. Such modules, by convention, are usually named with the plural form of the type’s name. For instance, if we have a module that provides a Building
type, we can call such a module Buildings
.
module Buildings
immutable Building
name::String
stories::Int
height::Int # in metres
end
name(b::Building) = b.name
stories(b::Building) = b.stories
height(b::Building) = b.height
function Base.show(io::IO, b::Building)
Base.print(stories(b), "-story ", name(b), " with height ", height(b), "m")
end
export Building, name, stories, height
end
The module can then be used with the using
statement:
julia> using Buildings
julia> Building("Burj Khalifa", 163, 830)
163-story Burj Khalifa with height 830m
julia> height(ans)
830
Using Modules to Organize Packages
Typically, packages consist of one or more modules. As packages grow, it may be useful to organize the main module of the package into smaller modules. A common idiom is to define those modules as submodules of the main module:
module RootModule
module SubModule1
...
end
module SubModule2
...
end
end
Initially, neither root module nor submodules have access to each others’ exported symbols. However, relative imports are supported to address this issue:
module RootModule
module SubModule1
const x = 10
export x
end
module SubModule2
# import submodule of parent module
using ..SubModule1
const y = 2x
export y
end
# import submodule of current module
using .SubModule1
using .SubModule2
const z = x + y
end
In this example, the value of RootModule.z
is 30
.