PICO-8
Introduction#
The PICO-8 is a fantasy console programmed in embedded Lua. It already has good documentation. Use this topic to demonstrate undocumented or under-documented features.
Game loop
It’s entirely possible to use PICO-8 as an interactive shell, but you probably want to tap into the game loop. In order to do that, you must create at least one of these callback functions:
_update()
_update60()
(after v0.1.8)_draw()
A minimal “game” might simply draw something on the screen:
function _draw()
cls()
print("a winner is you")
end
If you define _update60()
, the game loop tries to run at 60fps and ignores update()
(which runs at 30fps). Either update function is called before _draw()
. If the system detects dropped frames, it’ll skip the draw function every other frame, so it’s best to keep game logic and player input in the update function:
function _init()
x = 63
y = 63
cls()
end
function _update()
local dx = 0 dy = 0
if (btn(0)) dx-=1
if (btn(1)) dx+=1
if (btn(2)) dy-=1
if (btn(3)) dy+=1
x+=dx
y+=dy
x%=128
y%=128
end
function _draw()
pset(x,y)
end
The _init()
function is, strictly speaking, optional as commands outside of any function are run at startup. But it’s a handy way to reset the game to initial conditions without rebooting the cartridge:
if (btn(4)) _init()
Mouse input
Although it’s not officially supported, you can use mouse input in your games:
function _update60()
x = stat(32)
y = stat(33)
if (x>0 and x<=128 and
y>0 and y<=128)
then
-- left button
if (band(stat(34),1)==1) then
ball_x=x
ball_y=y
end
end
-- right button
if (band(stat(34),2)==2) then
ball_c+=1
ball_c%=16
end
-- middle button
if (band(stat(34),4)==4) then
ball_r+=1
ball_r%=64
end
end
function _init()
ball_x=63
ball_y=63
ball_c=10
ball_r=1
end
function _draw()
cls()
print(stat(34),1,1)
circ(ball_x,ball_y,ball_r,ball_c)
pset(x,y,7) -- white
end
Game modes
If you want a title screen or an endgame screen, consider setting up a mode switching mechanism:
function _init()
mode = 1
end
function _update()
if (mode == 1) then
if (btnp(5)) mode = 2
elseif (mode == 2) then
if (btnp(5)) mode = 3
end
end
function _draw()
cls()
if (mode == 1) then
title()
elseif (mode == 2) then
print("press 'x' to win")
else
end_screen()
end
end
function title()
print("press 'x' to start game")
end
function end_screen()
print("a winner is you")
end