Basic Structures
Introduction#
This topic covers basic structures in OpenCV. The structures that will be discussed in this topic are DataType
, Point
, Vec
, Size
, Rect
, Scalar
, Ptr
and Mat
.
DataType
The primitive types in OpenCV are unsigned char, bool, signed char, unsigned short, signed short, int, float, double
.
Any data type in OpenCV is defined as CV_<bit-depth>{U|S|F}C(<number_of_channels>)
where U: unsigned
, S:signed
and F:floating point
.
For example, CV_32FC2
is a 32-bit, floating-point, and 2-channels structure. and the definition of basic, one channel types are
#define CV_8U 0
#define CV_8S 1
#define CV_16U 2
#define CV_16S 3
#define CV_32S 4
#define CV_32F 5
#define CV_64F 6
#define CV_USRTYPE1 7
The other types with higher channel are produced from these by the following definition:
#define CV_MAKETYPE(depth,cn) (CV_MAT_DEPTH(depth) + (((cn)-1) << CV_CN_SHIFT))
Using these datatypes other structures can be created.
Mat
Mat
(Matrix) is an n-dimensional array that can be used to store various type of data, such as RGB, HSV or grayscale images, vectors with real or complex values, other matrices etc.
A Mat
contains the following information: width
, height
, type
, channels
, data
, flags
, datastart
, dataend
and so on.
It has several methods, some of them are: create
, copyTo
, convertTo
, isContinious
etc.
There are many ways to create a Mat variable. Consider I want to create a matrix with 100 rows, 200 columns, type CV_32FC3:
int R = 100, C = 200;
Mat m1; m1.create(R,C,CV_32FC3);//creates empty matrix
Mat m2(cv::Size(R, C), CV_32FC3); // creates a matrix with R rows, C columns with data type T where R and C are integers,
Mat m3(R,C,CV_32FC3); // same as m2
Initializing Mat:
Mat m1 = Mat::zeros(R,C,CV_32FC3); // This initialized to zeros, you can use one, eye or cv::randn etc.
Mat m2(R,C,CV_32FC3);
for (int i = 0; i < m2.rows; i++)
for (int j = 0; j < m2.cols; j++)
for (int k = 0; k < m2.channels(); k++)
m2.at<Vec3f>(i,j)[k] = 0;
//Note that, because m2 is a float type and has 3 channels, we used Vec3f, for more info see Vec
Mat m3(3, out, CV_32FC1, cv::Scalar(0));
Vec
Vec
(Vector) is a template class for numerical values. Unlike c++ vector
s, it generally stores short vectors (only a few elements).
The way a Vec
is defined is as follows:
typedef Vec<type, channels> Vec< channels>< one char for the type>;
where type is one of uchar, short, int, float, double
and the characters for each type are b, s, i, f, d
, respectively.
For example, Vec3b
indicates an unsigned char vector of 3 channels. Each index in an RGB image is in this format.
Mat rgb = imread('path/to/file', CV_LOAD_IMAGE_COLOR);
cout << rgb.at<Vec3b>(0,0); //The output is [r g b] values as ASCII character.
// To print integer values of RED value
cout << (int)rgb.at<Vec3b>(0,0)[0]; //The output will be an integer in [0, 255].
In Vec
class the following operators are defined
v1 = v2 + v3
v1 = v2 - v3
v1 = v2 * scale
v1 = scale * v2
v1 = -v2
v1 += v2 and other augmenting operations
v1 == v2, v1 != v2
For more information, see the link