Add An Image In Phaser
Introduction#
Adding an image file (preferable a png) to your game as an “Image” object in Phaser.
Syntax#
- game.load.image( name:string, file:string,);
- game.add.image( x:number, y:number, name:string);
Remarks#
- An Image object is a good choice for things in your game that don’t use frame animations and don’t otherwise need to be a Sprite.
- By default the anchor point for an image in the upper left corner, but you can change it like this:
image.anchor.setTo(0.5, 0.5);
Create And Add To Screen
You first must create a “Game” object in Phaser.
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
In the preload callback function load the image.
function preload() {
game.load.image('thing', 'assets/thing-image.png');
}
Parameter | Details (Game.add.image) |
---|---|
name | the name used to reference the image in the game.add.image method. |
file | path to the asset file (relative to the root directory for the project. |
Then in the create function use the “add” method of the game object to create the Image object and it to the screen.
function create() {
var image = game.add.image(100, 100, 'thing');
}
Parameter | Details (Game.add.image) |
---|---|
x | the x coordinates where the image should be added. |
y | the y coordinate where the image should be added. |
name | the name of the image assigned in the game.load.image method. |