Meshes
Introduction#
A Three.js Mesh is a base class that inherits from Object3d and is used to instantiate polygonal objects by combining a Geometry with a Material. Mesh
is also the base class for the more advanced MorphAnimMesh
and SkinnedMesh
classes.
Syntax#
- new THREE.Mesh(geometry, material);
Remarks#
Both the geometry and material are optional and will default to BufferGeometry
and MeshBasicMaterial
respectively if they are not provided in the constructor.
Render a cube mesh with a box geometry and a basic material
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 50);
camera.position.z = 25;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var cubeMesh = new THREE.Mesh(geometry, material);
scene.add(cubeMesh);
var render = function () {
requestAnimationFrame(render);
renderer.render(scene, camera);
};
render();