Unity WebAPI
Setting up Unity with Web API.
1. Add Unity to your project.
If you use NuGet you can use the Unity-package. Run Install-Package Unity
in Package Manager Console. This will add the Unity library (and it’s dependencies) to your project.
2. Create an implementation of IDependencyResolver
.
For example:
public class UnityResolver : IDependencyResolver
{
protected IUnityContainer Container;
public UnityResolver(IUnityContainer container)
{
if (container == null)
{
throw new ArgumentNullException("container");
}
this.Container = container;
}
public object GetService(Type serviceType)
{
try
{
return Container.Resolve(serviceType);
}
catch (ResolutionFailedException)
{
return null;
}
}
public IEnumerable<object> GetServices(Type serviceType)
{
try
{
return Container.ResolveAll(serviceType);
}
catch (ResolutionFailedException)
{
return new List<object>();
}
}
public IDependencyScope BeginScope()
{
var child = Container.CreateChildContainer();
return new UnityResolver(child);
}
public void Dispose()
{
Container.Dispose();
}
}
3. Register your IDependencyResolver
in your WebApiConfig
.
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
// Routes goes here..
// Create your container.
var container = new UnityContainer();
// Do registrations here...
// Assign your container.
config.DependencyResolver = new UnityResolver(container);
}
}