Graphics
Using the Graphics class
Intro
The Graphics
class allows you to draw onto java components such as a Jpanel
, it can be used to draw strings, lines, shapes and images. This is done by overriding the paintComponent(Graphics g)
method of the JComponent
you are drawing on using the Graphics
object received as argument to do the drawing:
class Board
import java.awt.*;
import javax.swing.*;
public class Board extends JPanel{
public Board() {
setBackground(Color.WHITE);
}
@override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
// draws a line diagonally across the screen
g.drawLine(0, 0, 400, 400);
// draws a rectangle around "hello there!"
g.drawRect(140, 180, 115, 25);
}
}
wrapper class DrawingCanvas
import javax.swing.*;
public class DrawingCanvas extends JFrame {
public DrawingCanvas() {
Board board = new Board();
add(board); // adds the Board to our JFrame
pack(); // sets JFrame dimension to contain subcomponents
setResizable(false);
setTitle("Graphics Test");
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setLocationRelativeTo(null); // centers window on screen
}
public static void main(String[] args) {
DrawingCanvas canvas = new DrawingCanvas();
canvas.setVisible(true);
}
}
Colors
To draw shapes with different colors you must set the color of the Graphics
object before each draw call using setColor
:
g.setColor(Color.BLUE); // draws a blue square
g.fillRect(10, 110, 100, 100);
g.setColor(Color.RED); // draws a red circle
g.fillOval(10, 10, 100, 100);
g.setColor(Color.GREEN); // draws a green triangle
int[] xPoints = {0, 200, 100};
int[] yPoints = {100, 100, 280};
g.fillPolygon(xPoints, yPoints, 3);
Drawing images
Using the Repaint Method to Create Basic Animation
The MyFrame class the extends JFrame and also contains the main method
import javax.swing.JFrame;
public class MyFrame extends JFrame{
//main method called on startup
public static void main(String[] args) throws InterruptedException {
//creates a frame window
MyFrame frame = new MyFrame();
//very basic game loop where the graphics are re-rendered
while(true){
frame.getPanel().repaint();
//The program waits a while before rerendering
Thread.sleep(12);
}
}
//the MyPanel is the other class and it extends JPanel
private MyPanel panel;
//constructor that sets some basic staring values
public MyFrame(){
this.setSize(500, 500);
this.setLocationRelativeTo(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//creates the MyPanel with paramaters of x=0 and y=0
panel = new MyPanel(0,0);
//adds the panel (which is a JComponent because it extends JPanel)
//into the frame
this.add(panel);
//shows the frame window
this.setVisible(true);
}
//gets the panel
public MyPanel getPanel(){
return panel;
}
}
The MyPanel class that extends JPanel and has the paintComponent method
import java.awt.Graphics;
import javax.swing.JPanel;
public class MyPanel extends JPanel{
//two int variables to store the x and y coordinate
private int x;
private int y;
//construcor of the MyPanel class
public MyPanel(int x, int y){
this.x = x;
this.y = y;
}
/*the method that deals with the graphics
this method is called when the component is first loaded,
when the component is resized and when the repaint() method is
called for this component
*/
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
//changes the x and y varible values
x++;
y++;
//draws a rectangle at the x and y values
g.fillRect(x, y, 50, 50);
}
}