uwp

Application Lifecycle

Introduction#

Universal Windows 10 App lifecycle consists of three different states:

  1. Running - application is currentyl in use
  2. Not running - application is closed and removed from the memory
  3. Suspended - application state is frozen but it is still in memory

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As you cann see in the picture above there are different events connected with moving from one state to another. In examples section I show how to handle them.

Remarks#

It is good to refer to two good articles on MSDN Blog:

  1. https://msdn.microsoft.com/en-us/windows/uwp/launch-resume/app-lifecycle
  2. https://blogs.windows.com/buildingapps/2016/04/28/the-lifecycle-of-a-uwp-app/#RqKAKkevsAPIvBUT.97

“Running” state handling

When moving to “Running” state there is special handler connected with this event: Open “App.xaml.cx” class and see “OnLaunched” method - this is activated when applicaiton is opened by user from “Terminaded” state:

protected override void OnLaunched(LaunchActivatedEventArgs e)
    {
        Frame rootFrame = Window.Current.Content as Frame;

        // Do not repeat app initialization when the Window already has content,
        // just ensure that the window is active
        if (rootFrame == null)
        {
            // Create a Frame to act as the navigation context and navigate to the first page
            rootFrame = new Frame();

            rootFrame.NavigationFailed += OnNavigationFailed;

           //You can get information about previous state of the app:

            if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
            {
                //The app was previously suspended but was then shutdown 
                //at some point because the system needed to reclaim memory.
            }
            if (e.PreviousExecutionState == ApplicationExecutionState.ClosedByUser)
            {
                //The user closed the app with the close gesture in tablet mode,
                //or with Alt+F4.When the user closes the app, it is first suspended
                //and then terminated.
            }
            if (e.PreviousExecutionState == ApplicationExecutionState.NotRunning)
            {
                //An app could be in this state because it hasn't been launched since the last time
                //the user rebooted or logged in. It can also be in this state if it was running 
                //but then crashed, or because the user closed it earlier.
            }
            if (e.PreviousExecutionState == ApplicationExecutionState.Running)
            {
                //The app was already open when the user tried to launch it again
            }
            if (e.PreviousExecutionState == ApplicationExecutionState.Suspended)
            {
                //The user either minimized or switched away from your app
                //and didn't return to it within a few seconds.
            }

            // Place the frame in the current Window
            Window.Current.Content = rootFrame;
        }

        //When available system resources allow, the startup performance of Windows Store
        //apps on desktop device family devices is improved by proactively launching
        //the user’s most frequently used apps in the background. A prelaunched app 
        //is put into the suspended state shortly after it is launched.Then, when the
        //user invokes the app, the app is resumed by bringing it from the suspended
        //state to the running state--which is faster than launching the app cold.
        //The user's experience is that the app simply launched very quickly.
        if (e.PrelaunchActivated == false)
        {
            if (rootFrame.Content == null)
            {
                rootFrame.Navigate(typeof(MainPage), e.Arguments);
            }
            Window.Current.Activate();
        }
    }

“Suspending” state handling

When moving to “Suspened” state there is special handler connected with this event: Open “App.xaml.cx” class and see “App” constructor - there is event handler:

public App()
    {
        this.InitializeComponent();
        //Handle suspending operation with event handler:
        this.Suspending += OnSuspending;
    }

Now you can handle suspension event:

private Dictionary<string, object> _store = new Dictionary<string, object>();
private readonly string _saveFileName = "store.xml";
private async void OnSuspending(object sender, SuspendingEventArgs e)
    {
        var deferral = e.SuspendingOperation.GetDeferral();
        _store.Add("timestamp", DateTime.Now);
        await SaveStateAsync();
        //TODO: Save application state and stop any background activity
        //Here you can use  await SuspensionManager.SaveAsync();
        //To read more about saving state please refer to below MSDN Blog article:
        //https://blogs.windows.com/buildingapps/2016/04/28/the-lifecycle-of-a-uwp-app/#RqKAKkevsAPIvBUT.97
        deferral.Complete();
    }

    private async Task SaveStateAsync()
    {
        var ms = new MemoryStream();
        var serializer = new DataContractSerializer(typeof(Dictionary<string, object>));
        serializer.WriteObject(ms, _store);

        var file = await ApplicationData.Current.LocalFolder.CreateFileAsync(_saveFileName, CreationCollisionOption.ReplaceExisting);

        using (var fs = await file.OpenStreamForWriteAsync())
        {
            //because we have written to the stream, set the position back to start
            ms.Seek(0, SeekOrigin.Begin);
            await ms.CopyToAsync(fs);
            await fs.FlushAsync();
        }
    }

“Resuming” state handling

Your application can be opened by user from “Suspended” state. When doing it “OnResuming” event handler is used. In “App.xaml.cs” class:

public App()
    {
        this.InitializeComponent();
        this.Suspending += OnSuspending;
        //Handle resuming operation:
        this.Resuming += App_Resuming;
    }

private void App_Resuming(object sender, object e)
    {
        //Do some operation connected with app resuming for instance refresh data
    }

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