Classes
Introduction#
A class groups different functions, methods, variables, and properties, which are called its members. A class encapsulates the members, which can be accessed by an instance of the class, called an object. Classes are extremely useful for the programmer, as they make the task convenient and fast, with characteristics such as modularity, re-usability, maintainability, and readability of the code.
Classes are the building blocks of object-oriented programming languages.
Creating classes
Classes provide a way of creating your own types within the .NET framework. Within a class definition you may include the following:
- Fields
- Properties
- Methods
- Constructors
- Events
To declare a class you use the following syntax:
Public Class Vehicle
End Class
Other .NET types can be encapsulated within the class and exposed accordingly, as shown below:
Public Class Vehicle
Private Property _numberOfWheels As Integer
Private Property _engineSize As Integer
Public Sub New(engineSize As Integer, wheels As Integer)
_numberOfWheels = wheels
_engineSize = engineSize
End Sub
Public Function DisplayWheelCount() As Integer
Return _numberOfWheels
End Function
End Class
Abstract Classes
If classes share common functionality you can group this in a base or abstract class. Abstract classes can contain partial or no implementation at all and allow the derived type to override the base implementation.
Abstract classes within VisualBasic.NET must be declared as MustInherit
and cannot be instantiated.
Public MustInherit Class Vehicle
Private Property _numberOfWheels As Integer
Private Property _engineSize As Integer
Public Sub New(engineSize As Integer, wheels As Integer)
_numberOfWheels = wheels
_engineSize = engineSize
End Sub
Public Function DisplayWheelCount() As Integer
Return _numberOfWheels
End Function
End Class
A sub type can then inherit
this abstract class as shown below:
Public Class Car
Inherits Vehicle
End Class
Car will inherit all of the declared types within vehicle, but can only access them based upon the underlying access modifier.
Dim car As New Car()
car.DisplayWheelCount()
In the above example a new Car instance is created. The DisplayWheelCount()
method is then invoked which will call the base class Vehicles
implementation.