aframe

System

Introduction#

A system, of the entity-component-system pattern, provides global scope, services, and management to classes of components. It provides public APIs (methods and properties) for classes of components. A system can be accessed through the scene element, and can help components interface with the global scene.

For example, the camera system manages all entities with the camera component, controlling which camera is the active camera.

Parameters#

Parameter Details
data Data provided by the schema available across handlers and methods
el Reference to <a-scene>
schema Behaves the same as component schemas. Parses to data.
## Remarks#
# METHODS

A system, like a component, defines lifecycle handlers. It can also define methods intended to be public API.

Method Description
init Called once when the system is initialized. Used to initialize.
pause Called when the scene pauses. Used to stop dynamic behavior.
play Called when the scene starts or resumes. Used to start dynamic behavior.
tick If defined, will be called on every tick of the scene’s render loop.
## Registering a System
A system is registered similarly to a A-Frame component.

If the system name matches a component name, then the component will have a reference to the system as this.system:

AFRAME.registerSystem('my-component', {
  schema: {},  // System schema. Parses into `this.data`.
  init: function () {
    // Called on scene initialization.
  },
  // Other handlers and methods.
});
AFRAME.registerComponent('my-component', {
  init: function () {
    console.log(this.system);
  }
});

Accessing a System

An instantiated system can be accessed through the scene:

document.querySelector('a-scene').systems[systemName];

Registered system prototypes can be accessed through AFRAME.systems.

Separation of Logic and Data

Systems can help separate logic and behavior from data if desired. We let systems handle the heavy lifting, and components only worry about managing its data through its lifecycle methods:

AFRAME.registerSystem('my-component', {
  createComplexObject: function (data) {
    // Do calculations and stuff with data.
    return new ComplexObject(data);
  }
});

AFRAME.registerComponent('my-component', {
  init: function () {
    this.myObject = null;
  },

  update: function () {
    // Do stuff with `this.data`.
    this.myObject = this.system.createComplexObject(this.data);
  }
});

Gathering All Components of a System

There is no strict API for defining how systems manage components. A common pattern is to have components subscribe themselves to the system. The system then has references to all of its components:

AFRAME.registerSystem('my-component', {
  init: function () {
    this.entities = [];
  },

  registerMe: function (el) {
    this.entities.push(el);
  },

  unregisterMe: function (el) {
    var index = this.entities.indexOf(el);
    this.entities.splice(index, 1);
  }
});

AFRAME.registerComponent('my-component', {
  init: function () {
    this.system.registerMe(this.el);
  },

  remove: function () {
    this.system.unregisterMe(this.el);
  }
});

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