const keyword
Syntax#
- const Type myVariable = initial; // Declares a const variable; cannot be changed
- const Type &myReference = myVariable; // Declares a reference to a const variable
- const Type *myPointer = &myVariable; // Declares a pointer-to-const. The pointer can change, but the underlying data member cannot be changed through the pointer
- Type * const myPointer = &myVariable; // Declares a const pointer. The pointer cannot be reassigned to point to something else, but the underlying data member can be changed
- const Type * const myPointer = &myVariable; // Declares a const pointer-to-const.
Remarks#
A variable marked as const
cannot1 be changed. Attempting to call any non-const operations on it will result in a compiler error.
1: Well, it can be changed through const_cast
, but you should almost never use that
Const local variables
Declaration and usage.
// a is const int, so it can't be changed
const int a = 15;
a = 12; // Error: can't assign new value to const variable
a += 1; // Error: can't assign new value to const variable
Binding of references and pointers
int &b = a; // Error: can't bind non-const reference to const variable
const int &c = a; // OK; c is a const reference
int *d = &a; // Error: can't bind pointer-to-non-const to const variable
const int *e = &a // OK; e is a pointer-to-const
int f = 0;
e = &f; // OK; e is a non-const pointer-to-const,
// which means that it can be rebound to new int* or const int*
*e = 1 // Error: e is a pointer-to-const which means that
// the value it points to can't be changed through dereferencing e
int *g = &f;
*g = 1; // OK; this value still can be changed through dereferencing
// a pointer-not-to-const
Const pointers
int a = 0, b = 2;
const int* pA = &a; // pointer-to-const. `a` can't be changed through this
int* const pB = &a; // const pointer. `a` can be changed, but this pointer can't.
const int* const pC = &a; // const pointer-to-const.
//Error: Cannot assign to a const reference
*pA = b;
pA = &b;
*pB = b;
//Error: Cannot assign to const pointer
pB = &b;
//Error: Cannot assign to a const reference
*pC = b;
//Error: Cannot assign to const pointer
pC = &b;
Const member functions
Member functions of a class can be declared const
, which tells the compiler and future readers that this function will not modify the object:
class MyClass
{
private:
int myInt_;
public:
int myInt() const { return myInt_; }
void setMyInt(int myInt) { myInt_ = myInt; }
};
In a const
member function, the this
pointer is effectively a const MyClass *
instead of a MyClass *
. This means that you cannot change any member variables within the function; the compiler will emit a warning. So setMyInt
could not be declared const
.
You should almost always mark member functions as const
when possible. Only const
member functions can be called on a const MyClass
.
static
methods cannot be declared as const
. This is because a static method belongs to a class and is not called on object; therefore it can never modify object’s internal variables. So declaring static
methods as const
would be redundant.
Avoiding duplication of code in const and non-const getter methods.
In C++ methods that differs only by const
qualifier can be overloaded. Sometimes there may be a need of two versions of getter that return a reference to some member.
Let Foo
be a class, that has two methods that perform identical operations and returns a reference to an object of type Bar
:
class Foo
{
public:
Bar& GetBar(/* some arguments */)
{
/* some calculations */
return bar;
}
const Bar& GetBar(/* some arguments */) const
{
/* some calculations */
return bar;
}
// ...
};
The only difference between them is that one method is non-const and return a non-const reference (that can be use to modify object) and the second is const and returns const reference.
To avoid the code duplication, there is a temptation to call one method from another. However, we can not call non-const method from the const one. But we can call const method from non-const one. That will require as to use ‘const_cast’ to remove the const qualifier.
The solution is:
struct Foo
{
Bar& GetBar(/*arguments*/)
{
return const_cast<Bar&>(const_cast<const Foo*>(this)->GetBar(/*arguments*/));
}
const Bar& GetBar(/*arguments*/) const
{
/* some calculations */
return foo;
}
};
In code above, we call const version of GetBar
from the non-const GetBar
by casting this to const type: const_cast<const Foo*>(this)
. Since we call const method from non-const, the object itself is non-const, and casting away the const is allowed.
Examine the following more complete example:
#include <iostream>
class Student
{
public:
char& GetScore(bool midterm)
{
return const_cast<char&>(const_cast<const Student*>(this)->GetScore(midterm));
}
const char& GetScore(bool midterm) const
{
if (midterm)
{
return midtermScore;
}
else
{
return finalScore;
}
}
private:
char midtermScore;
char finalScore;
};
int main()
{
// non-const object
Student a;
// We can assign to the reference. Non-const version of GetScore is called
a.GetScore(true) = 'B';
a.GetScore(false) = 'A';
// const object
const Student b(a);
// We still can call GetScore method of const object,
// because we have overloaded const version of GetScore
std::cout << b.GetScore(true) << b.GetScore(false) << '\n';
}