Inline variables
Introduction#
An inline variable is allowed to be defined in multiple translation units without violating the One Definition Rule. If it is multiply defined, the linker will merge all definitions into a single object in the final program.
Defining a static data member in the class definition
A static data member of the class may be fully defined within the class definition if it is declared inline
. For example, the following class may be defined in a header. Prior to C++17, it would have been necessary to provide a .cpp
file to contain the definition of Foo::num_instances
so that it would be defined only once, but in C++17 the multiple definitions of the inline variable Foo::num_instances
all refer to the same int
object.
// warning: not thread-safe...
class Foo {
public:
Foo() { ++num_instances; }
~Foo() { --num_instances; }
inline static int num_instances = 0;
};
As a special case, a constexpr
static data member is implicitly inline.
class MyString {
public:
MyString() { /* ... */ }
// ...
static constexpr int max_size = INT_MAX / 2;
};
// in C++14, this definition was required in a single translation unit:
// constexpr int MyString::max_size;