Null Object pattern
Remarks#
Null Object is an object with no referenced value or with defined neutral behaviour. Its purpose is to remove the need of null pointer/reference check.
Null Object Pattern (C++)
Assuming a abstract class:
class ILogger {
virtual ~ILogger() = default;
virtual Log(const std::string&) = 0;
};
Instead of
void doJob(ILogger* logger) {
if (logger) {
logger->Log("[doJob]:Step 1");
}
// ...
if (logger) {
logger->Log("[doJob]:Step 2");
}
// ...
if (logger) {
logger->Log("[doJob]:End");
}
}
void doJobWithoutLogging()
{
doJob(nullptr);
}
You may create a Null Object Logger:
class NullLogger : public ILogger
{
void Log(const std::string&) override { /* Empty */ }
};
and then change doJob
in the following:
void doJob(ILogger& logger) {
logger.Log("[doJob]:Step1");
// ...
logger.Log("[doJob]:Step 2");
// ...
logger.Log("[doJob]:End");
}
void doJobWithoutLogging()
{
NullLogger logger;
doJob(logger);
}
Null Object Java using enum
Given an interface:
public interface Logger {
void log(String message);
}
Rather than usage:
public void doJob(Logger logger) {
if (logger != null) {
logger.log("[doJob]:Step 1");
}
// ...
if (logger != null) {
logger.log("[doJob]:Step 2");
}
// ...
if (logger != null) {
logger.log("[doJob]:Step 3");
}
}
public void doJob() {
doJob(null); // Without Logging
}
Because null objects have no state, it makes sense to use a enum singleton for it, so given a null object implemented like so:
public enum NullLogger implements Logger {
INSTANCE;
@Override
public void log(String message) {
// Do nothing
}
}
You can then avoid the null checks.
public void doJob(Logger logger) {
logger.log("[doJob]:Step 1");
// ...
logger.log("[doJob]:Step 2");
// ...
logger.log("[doJob]:Step 3");
}
public void doJob() {
doJob(NullLogger.INSTANCE);
}