Design patterns

blackboard

C# Sample

Blackboard.cs


using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;


namespace Blackboard
{
    public class BlackBoard
    {
        public List<KnowledgeWorker> knowledgeWorkers;
        protected Dictionary<string, ControlData> data;
        public Control control;


        public BlackBoard()
        {
            this.knowledgeWorkers = new List<KnowledgeWorker>();
            this.control = new Control(this);
            this.data = new Dictionary<string, ControlData>();
        }

        public void addKnowledgeWorker(KnowledgeWorker newKnowledgeWorker) 
        {
            newKnowledgeWorker.blackboard = this;
            this.knowledgeWorkers.Add(newKnowledgeWorker);
        }       

        public Dictionary<string, ControlData> inspect()
        {
            return (Dictionary<string, ControlData>) this.data.ToDictionary(k => k.Key, k => (ControlData) k.Value.Clone());
        }
        public void update(KeyValuePair<string, ControlData> blackboardEntry) 
        {
            if (this.data.ContainsKey(blackboardEntry.Key))
            {
                this.data[blackboardEntry.Key] = blackboardEntry.Value;
            }
            else
                throw new InvalidOperationException(blackboardEntry.Key + " Not Found!");
        }

        public void update(string key, ControlData data)
        {
            if (this.data.ContainsKey(key))
            {
                this.data[key] = data;
            }
            else
            {
                this.data.Add(key, data);
            }            
        }

        public void print()
        {
            System.Console.WriteLine("Blackboard state");
            foreach (KeyValuePair<string, ControlData> cdata in this.data)
            {
                Console.WriteLine(string.Format("data:{0}", cdata.Key));
                Console.WriteLine(string.Format("\tProblem:{0}", cdata.Value.problem));
                if(cdata.Value.input!=null)
                    Console.WriteLine(string.Format("\tInput:{0}", string.Join(",",cdata.Value.input)));
                if(cdata.Value.output!=null)
                    Console.WriteLine(string.Format("\tOutput:{0}", string.Join(",",cdata.Value.output)));
            }
        }

    }
}

Control.cs


using System;
using System.Collections.Generic;


namespace Blackboard
{
    public class Control
    {
        BlackBoard blackBoard = null;
        
        public Control(BlackBoard blackBoard)
        {
            this.blackBoard = blackBoard;
        }

        public void loop()
        {
            System.Console.WriteLine("Starting loop");
            if (blackBoard == null)
                throw new InvalidOperationException("blackboard is null");
            this.nextSource();
            System.Console.WriteLine("Loop ended");
            
        }

        /// <summary>
        /// Selects the next source of knowledge (knowledgeworker by inspecting the blackgoard)
        /// </summary>
        void nextSource()
        {
            // observers the blackboard
            foreach (KeyValuePair<string, ControlData> value in this.blackBoard.inspect())
            {
                if (value.Value.problem == "PrimeNumbers")
                {
                    foreach (KnowledgeWorker worker in this.blackBoard.knowledgeWorkers)
                    {
                        if (worker.getName() == "PrimeFinder")
                        {
                            Console.WriteLine("Knowledge Worker Found");
                            worker.executeCondition();
                            worker.executeAction();
                            worker.updateBlackboard();
                        }
                    }
                }                
            }
        }
    }
}

ControlData.cs


using System;
using System.Collections.Generic;


namespace Blackboard
{
    public class ControlData:ICloneable
    {
        public string problem;
        public object[] input;
        public object[] output;
        public string updateby;
        public DateTime updated;
        

        public ControlData()
        {
            this.problem = null;
            this.input = this.output = null;
        }

        public ControlData(string problem, object[] input) 
        {
            this.problem = problem;
            this.input = input;
            this.updated = DateTime.Now;
        }

        public object getResult() 
        {
            return this.output;
        }

        public object Clone()
        {
            ControlData clone;
            clone = new ControlData(this.problem, this.input);
            clone.updated = this.updated;
            clone.updateby = this.updateby;
            clone.output = this.output;
            return clone;
        }
    }
}

KnowledgeWorker.cs


using System; using System.Collections.Generic;

namespace Blackboard {
    /// <summary>
    /// each knowledgeworker is resposible for knowing the conditions under which it can contribute to a solution.
    /// </summary>
    abstract public  class KnowledgeWorker
    {
        protected Boolean canContribute;        
        protected string Name;                  
        public BlackBoard blackboard = null;    
        protected List<KeyValuePair<string, ControlData>> keys;
        public KnowledgeWorker(BlackBoard blackboard, String Name)
        {
            this.blackboard = blackboard;
            this.Name = Name;
        }

        public KnowledgeWorker(String Name)
        {
            this.Name = Name;
        }

        public string getName() 
        {
            return this.Name;
        }

        abstract public void executeAction();

        abstract public void executeCondition();

        abstract public void updateBlackboard();

    } }

This modified text is an extract of the original Stack Overflow Documentation created by the contributors and released under CC BY-SA 3.0 This website is not affiliated with Stack Overflow