Dialogs
Remarks#
Dialogs were added in JavaFX 8 update 40.
TextInputDialog
TextInputDialog
allows the to ask the user to input a single String
.
TextInputDialog dialog = new TextInputDialog("42");
dialog.setHeaderText("Input your favourite int.");
dialog.setTitle("Favourite number?");
dialog.setContentText("Your favourite int: ");
Optional<String> result = dialog.showAndWait();
String s = result.map(r -> {
try {
Integer n = Integer.valueOf(r);
return MessageFormat.format("Nice! I like {0} too!", n);
} catch (NumberFormatException ex) {
return MessageFormat.format("Unfortunately \"{0}\" is not a int!", r);
}
}).orElse("You really don't want to tell me, huh?");
System.out.println(s);
ChoiceDialog
ChoiceDialog
allows the user to pick one item from a list of options.
List<String> options = new ArrayList<>();
options.add("42");
options.add("9");
options.add("467829");
options.add("Other");
ChoiceDialog<String> dialog = new ChoiceDialog<>(options.get(0), options);
dialog.setHeaderText("Choose your favourite number.");
dialog.setTitle("Favourite number?");
dialog.setContentText("Your favourite number:");
Optional<String> choice = dialog.showAndWait();
String s = choice.map(c -> "Other".equals(c) ?
"Unfortunately your favourite number is not available!"
: "Nice! I like " + c + " too!")
.orElse("You really don't want to tell me, huh?");
System.out.println(s);
Alert
Alert
is a simple popup that displays a set of buttons and gets an result depending on the button the user clicked:
Example
This lets the user decide, if (s)he really wants to close the primary stage:
@Override
public void start(Stage primaryStage) {
Scene scene = new Scene(new Group(), 100, 100);
primaryStage.setOnCloseRequest(evt -> {
// allow user to decide between yes and no
Alert alert = new Alert(Alert.AlertType.CONFIRMATION, "Do you really want to close this application?", ButtonType.YES, ButtonType.NO);
// clicking X also means no
ButtonType result = alert.showAndWait().orElse(ButtonType.NO);
if (ButtonType.NO.equals(result)) {
// consume event i.e. ignore close request
evt.consume();
}
});
primaryStage.setScene(scene);
primaryStage.show();
}
Note that the button text is automatically adjusted depending on the Locale
.
Custom Button text
The text displayed in a button can be customized, by creating a ButtonType
instance yourself:
ButtonType answer = new ButtonType("42");
ButtonType somethingElse = new ButtonType("54");
Alert alert = new Alert(Alert.AlertType.NONE, "What do you get when you multiply six by nine?", answer, somethingElse);
ButtonType result = alert.showAndWait().orElse(somethingElse);
Alert resultDialog = new Alert(Alert.AlertType.INFORMATION,
answer.equals(result) ? "Correct" : "wrong",
ButtonType.OK);
resultDialog.show();