javafx

Internationalization in JavaFX

Loading Resource Bundle

JavaFX provides an easy way to internationalize your user interfaces. While creating a view from an FXML file you can provide the FXMLLoader with a resource bundle:

Locale locale = new Locale("en", "UK");
ResourceBundle bundle = ResourceBundle.getBundle("strings", locale);

Parent root = FXMLLoader.load(getClass().getClassLoader()
                                  .getResource("ui/main.fxml"), bundle);

This provided bundle is automatically used to translate all texts in your FXML file that start with a %. Lets say your properties file strings_en_UK.properties contains the following line:

ui.button.text=I'm a Button

If you have a button definition in your FXML like this:

<Button text="%ui.button.text"/>

It will automatically receive the translation for the key ui.button.text.

Controller

A Resource bundles contain locale-specific objects. You can pass the bundle to the FXMLLoader during its creation. The controller must implement Initializable interface and override initialize(URL location, ResourceBundle resources) method. The second parameter to this method is ResourceBundle which is passed from the FXMLLoader to the controller and can be used by the controller to further translate texts or modify other locale-dependant information.

public class MyController implements Initializable {

    @Override
    public void initialize(URL location, ResourceBundle resources) {
        label.setText(resources.getString("country"));
    }
}

Switching language dynamically when the application is running

This examples shows how to build a JavaFX application, where the language can be switched dynamically while the application is running.

These are the message bundle files used in the example:

messages_en.properties:

window.title=Dynamic language change
button.english=English
button.german=German
label.numSwitches=Number of language switches: {0}

messages_de.properties:

window.title=Dynamischer Sprachwechsel
button.english=Englisch
button.german=Deutsch
label.numSwitches=Anzahl Sprachwechsel: {0}

The basic idea is to have a utility class I18N (as an alternative this might be implemented a singleton).

import javafx.beans.binding.Bindings;
import javafx.beans.binding.StringBinding;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.scene.control.Button;
import javafx.scene.control.Label;

import java.text.MessageFormat;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Locale;
import java.util.ResourceBundle;
import java.util.concurrent.Callable;

/**
 * I18N utility class..
 */
public final class I18N {

    /** the current selected Locale. */
    private static final ObjectProperty<Locale> locale;

    static {
        locale = new SimpleObjectProperty<>(getDefaultLocale());
        locale.addListener((observable, oldValue, newValue) -> Locale.setDefault(newValue));
    }

    /**
     * get the supported Locales.
     *
     * @return List of Locale objects.
     */
    public static List<Locale> getSupportedLocales() {
        return new ArrayList<>(Arrays.asList(Locale.ENGLISH, Locale.GERMAN));
    }

    /**
     * get the default locale. This is the systems default if contained in the supported locales, english otherwise.
     *
     * @return
     */
    public static Locale getDefaultLocale() {
        Locale sysDefault = Locale.getDefault();
        return getSupportedLocales().contains(sysDefault) ? sysDefault : Locale.ENGLISH;
    }

    public static Locale getLocale() {
        return locale.get();
    }

    public static void setLocale(Locale locale) {
        localeProperty().set(locale);
        Locale.setDefault(locale);
    }

    public static ObjectProperty<Locale> localeProperty() {
        return locale;
    }

    /**
     * gets the string with the given key from the resource bundle for the current locale and uses it as first argument
     * to MessageFormat.format, passing in the optional args and returning the result.
     *
     * @param key
     *         message key
     * @param args
     *         optional arguments for the message
     * @return localized formatted string
     */
    public static String get(final String key, final Object... args) {
        ResourceBundle bundle = ResourceBundle.getBundle("messages", getLocale());
        return MessageFormat.format(bundle.getString(key), args);
    }

    /**
     * creates a String binding to a localized String for the given message bundle key
     *
     * @param key
     *         key
     * @return String binding
     */
    public static StringBinding createStringBinding(final String key, Object... args) {
        return Bindings.createStringBinding(() -> get(key, args), locale);
    }

    /**
     * creates a String Binding to a localized String that is computed by calling the given func
     *
     * @param func
     *         function called on every change
     * @return StringBinding
     */
    public static StringBinding createStringBinding(Callable<String> func) {
        return Bindings.createStringBinding(func, locale);
    }

    /**
     * creates a bound Label whose value is computed on language change.
     *
     * @param func
     *         the function to compute the value
     * @return Label
     */
    public static Label labelForValue(Callable<String> func) {
        Label label = new Label();
        label.textProperty().bind(createStringBinding(func));
        return label;
    }

    /**
     * creates a bound Button for the given resourcebundle key
     *
     * @param key
     *         ResourceBundle key
     * @param args
     *         optional arguments for the message
     * @return Button
     */
    public static Button buttonForKey(final String key, final Object... args) {
        Button button = new Button();
        button.textProperty().bind(createStringBinding(key, args));
        return button;
    }
}

This class has a static field locale which is a Java Localeobject wrapped in a JavaFX ObjectProperty, so that bindings can be created for this property. The first methods are the standard methods to get and set a JavaFX property.

The get(final String key, final Object... args) is the core method that is used for the real extraction of a message from a ResourceBundle.

The two methods named createStringBinding create a StringBinding that is bound to the localefield and so the bindings will change whenever the locale property changes. The first one uses it’s arguments to retrieve and format a message by using the get method mentioned above, the second one is passed in a Callable, which must produce the new string value.

The last two methods are methods to create JavaFX components. The first method is used to create a Label and uses a Callable for it’s internal string binding. The second one creates a Button and uses a key value for the retrieval of the String binding.

Of course many more different objects could be created like MenuItem or ToolTip but these two should be enough for an example.

This code shows how this class is used within the application:

import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;

import java.util.Locale;

/**
 * Sample application showing dynamic language switching,
 */
public class I18nApplication extends Application {

    /** number of language switches. */
    private Integer numSwitches = 0;

    @Override
    public void start(Stage primaryStage) throws Exception {

        primaryStage.titleProperty().bind(I18N.createStringBinding("window.title"));

        // create content
        BorderPane content = new BorderPane();

        // at the top two buttons
        HBox hbox = new HBox();
        hbox.setPadding(new Insets(5, 5, 5, 5));
        hbox.setSpacing(5);

        Button buttonEnglish = I18N.buttonForKey("button.english");
        buttonEnglish.setOnAction((evt) -> switchLanguage(Locale.ENGLISH));
        hbox.getChildren().add(buttonEnglish);

        Button buttonGerman = I18N.buttonForKey("button.german");
        buttonGerman.setOnAction((evt) -> switchLanguage(Locale.GERMAN));
        hbox.getChildren().add(buttonGerman);

        content.setTop(hbox);

        // a label to display the number of changes, recalculating the text on every change
        final Label label = I18N.labelForValue(() -> I18N.get("label.numSwitches", numSwitches));
        content.setBottom(label);

        primaryStage.setScene(new Scene(content, 400, 200));
        primaryStage.show();
    }

    /**
     * sets the given Locale in the I18N class and keeps count of the number of switches.
     *
     * @param locale
     *         the new local to set
     */
    private void switchLanguage(Locale locale) {
        numSwitches++;
        I18N.setLocale(locale);
    }
}

The application shows three different ways of using the StringBinding created by the I18Nclass:

  1. the window title is bound by directly using a StringBinding.
  2. the buttons use the helper method with the message keys
  3. the label uses the helper method with a Callable. This Callable uses the I18N.get() method to get a formatted translated string containing the actual count of switches.

On clicking a button, the counter is increased and the I18Ns locale property is set, which in turn triggers the string bindings changing and so setting the UI’s string to new values.


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