Go

Interfaces

Remarks#

Interfaces in Go are just fixed method sets. A type implicitly implements an interface if its method set is a superset of the interface. There is no declaration of intent.

Simple interface

In Go, an interface is just a set of methods. We use an interface to specify a behavior of a given object.

type Painter interface {
    Paint()
}

The implementing type need not declare that it is implementing the interface. It is enough to define methods of the same signature.

type Rembrandt struct{}

func (r Rembrandt) Paint() {
    // use a lot of canvas here 
}

Now we can use the structure as an interface.

var p Painter
p = Rembrandt{}

An interface can be satisfied (or implemented) by an arbitrary number of types. Also a type can implement an arbitrary number of interfaces.

type Singer interface {
     Sing()
}

type Writer interface {
     Write()
}

type Human struct{}

func (h *Human) Sing() {
    fmt.Println("singing")
}

func (h *Human) Write() {
    fmt.Println("writing")
}



type OnlySinger struct{}
func (o *OnlySinger) Sing() {
    fmt.Println("singing")
}

Here, The Human struct satisfy both the Singer and Writer interface, but the OnlySinger struct only satisfy Singer interface.


Empty Interface

There is an empty interface type, that contains no methods. We declare it as interface{}. This contains no methods so every type satisfies it. Hence empty interface can contain any type value.

var a interface{}
var i int = 5
s := "Hello world"

type StructType struct {
    i, j int
    k string
}


// all are valid statements
a = i
a = s
a = &StructType{1, 2, "hello"}

The most common use case for interfaces is to ensure that a variable supports one or more behaviours. By contrast, the primary use case for the empty interface is to define a variable which can hold any value, regardless of its concrete type.

To get these values back as their original types we just need to do

i = a.(int)
s = a.(string)
m := a.(*StructType)

or

i, ok := a.(int)
s, ok := a.(string)
m, ok := a.(*StructType)

ok indicates if the interface a is convertible to given type. If it is not possible to cast ok will be false.


Interface Values

If you declare a variable of an interface, it may store any value type that implements the methods declared by the interface!

If we declare h of interface Singer, it may store a value of type Human or OnlySinger. This is because of the fact that they all implement methods specified by the Singer interface.

var h Singer
h = &human{}

h.Sing()

Determining underlying type from interface

In go it can sometimes be useful to know which underlying type you have been passed. This can be done with a type switch. This assumes we have two structs:

type Rembrandt struct{}

func (r Rembrandt) Paint() {}

type Picasso struct{}

func (r Picasso) Paint() {}

That implement the Painter interface:

type Painter interface {
    Paint()
}

Then we can use this switch to determine the underlying type:


func WhichPainter(painter Painter) {
    switch painter.(type) {
    case Rembrandt:
        fmt.Println("The underlying type is Rembrandt")
    case Picasso:
        fmt.Println("The underlying type is Picasso")
    default:
        fmt.Println("Unknown type")
    }
}

Compile-time check if a type satisfies an interface

Interfaces and implementations (types that implement an interface) are “detached”. So it is a rightful question how to check at compile-time if a type implements an interface.

One way to ask the compiler to check that the type T implements the interface I is by attempting an assignment using the zero value for T or pointer to T, as appropriate. And we may choose to assign to the blank identifier to avoid unnecessary garbage:

type T struct{}

var _ I = T{}       // Verify that T implements I.
var _ I = (*T)(nil) // Verify that *T implements I.

If T or *T does not implement I, it will be a compile time error.

This question also appears in the official FAQ: How can I guarantee my type satisfies an interface?

Type switch

Type switches can also be used to get a variable that matches the type of the case:

func convint(v interface{}) (int,error) {
    switch u := v.(type) {
    case int:
        return u, nil
    case float64:
        return int(u), nil
    case string:
        return strconv(u)
    default:
        return 0, errors.New("Unsupported type")
    }
}

Type Assertion

You can access the real data type of interface with Type Assertion.

interfaceVariable.(DataType)

Example of struct MyType which implement interface Subber:

package main

import (
    "fmt"
)

type Subber interface {
    Sub(a, b int) int
}

type MyType struct {
    Msg string
}
 
//Implement method Sub(a,b int) int
func (m *MyType) Sub(a, b int) int {
    m.Msg = "SUB!!!"

    return a - b;
}

func main() {
    var interfaceVar Subber = &MyType{}
    fmt.Println(interfaceVar.Sub(6,5))
    fmt.Println(interfaceVar.(*MyType).Msg)
}

Without .(*MyType) we wouldn’t able to access Msg Field. If we try interfaceVar.Msg it will show compile error:

interfaceVar.Msg undefined (type Subber has no field or method Msg)

Go Interfaces from a Mathematical Aspect

In mathematics, especially Set Theory, we have a collection of things which is called set and we name those things as elements. We show a set with its name like A, B, C, … or explicitly with putting its member on brace notation: {a, b, c, d, e}. Suppose we have an arbitrary element x and a set Z, The key question is: “How we can understand that x is member of Z or not?“. Mathematician answer to this question with a concept: Characteristic Property of a set. Characteristic Property of a set is an expression which describe set completely. For example we have set of Natural Numbers which is {0, 1, 2, 3, 4, 5, …}. We can describe this set with this expression: {an | a0 = 0, an = an-1+1}. In last expression a0 = 0, an = an-1+1 is the characteristic property of set of natural numbers. If we have this expression, we can build this set completely. Let describe the set of even numbers in this manner. We know that this set is made by this numbers: {0, 2, 4, 6, 8, 10, …}. With a glance we understand that all of this numbers are also a natural number, in other words if we add some extra conditions to characteristic property of natural numbers, we can build a new expression which describe this set. So we can describe with this expression: {n | n is a member of natural numbers and the reminder of n on 2 is zero}. Now we can create a filter which get the characteristic property of a set and filter some desired elements to return elements of our set. For example if we have a natural number filter, both of natural numbers and even numbers can pass this filter, but if we have a even number filter, then some elements like 3 and 137871 can’t pass the filter.

Definition of interface in Go is like defining the characteristic property and mechanism of using interface as an argument of a function is like a filter which detect the element is a member of our desired set or not. Lets describe this aspect with code:

type Number interface {
    IsNumber() bool // the implementation filter "meysam" from 3.14, 2 and 3
}

type NaturalNumber interface {
    Number
    IsNaturalNumber() bool // the implementation filter 3.14 from 2 and 3
}

type EvenNumber interface {
    NaturalNumber
    IsEvenNumber() bool // the implementation filter 3 from 2
}

The characteristic property of Number is all structures that have IsNumber method, for NaturalNumber is all ones that have IsNumber and IsNaturalNumber methods and finally for EvenNumber is all types which have IsNumber, IsNaturalNumber and IsEvenNumber methods. Thanks to this interpretation of interface, easily we can understand that since interface{} doesn’t have any characteristic property, accept all types (because it doesn’t have any filter for distinguishing between values).


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