Reflection
Remarks#
The reflect docs are a great reference. In general computer programming, reflection is ability of a program to examine the structure and behavior of itself at runtime.
Based on its strict static type system Go lang has some rules (laws of reflection)
Basic reflect.Value Usage
import "reflect"
value := reflect.ValueOf(4)
// Interface returns an interface{}-typed value, which can be type-asserted
value.Interface().(int) // 4
// Type gets the reflect.Type, which contains runtime type information about
// this value
value.Type().Name() // int
value.SetInt(5) // panics -- non-pointer/slice/array types are not addressable
x := 4
reflect.ValueOf(&x).Elem().SetInt(5) // works
Structs
import "reflect"
type S struct {
A int
b string
}
func (s *S) String() { return s.b }
s := &S{
A: 5,
b: "example",
}
indirect := reflect.ValueOf(s) // effectively a pointer to an S
value := indirect.Elem() // this is addressable, since we've derefed a pointer
value.FieldByName("A").Interface() // 5
value.Field(2).Interface() // "example"
value.NumMethod() // 0, since String takes a pointer receiver
indirect.NumMethod() // 1
indirect.Method(0).Call([]reflect.Value{}) // "example"
indirect.MethodByName("String").Call([]reflect.Value{}) // "example"
Slices
import "reflect"
s := []int{1, 2, 3}
value := reflect.ValueOf(s)
value.Len() // 3
value.Index(0).Interface() // 1
value.Type().Kind() // reflect.Slice
value.Type().Elem().Name() // int
value.Index(1).CanAddr() // true -- slice elements are addressable
value.Index(1).CanSet() // true -- and settable
value.Index(1).Set(5)
typ := reflect.SliceOf(reflect.TypeOf("example"))
newS := reflect.MakeSlice(typ, 0, 10) // an empty []string{} with capacity 10
reflect.Value.Elem()
import "reflect"
// this is effectively a pointer dereference
x := 5
ptr := reflect.ValueOf(&x)
ptr.Type().Name() // *int
ptr.Type().Kind() // reflect.Ptr
ptr.Interface() // [pointer to x]
ptr.Set(4) // panic
value := ptr.Elem() // this is a deref
value.Type().Name() // int
value.Type().Kind() // reflect.Int
value.Set(4) // this works
value.Interface() // 4
Type of value - package “reflect”
reflect.TypeOf can be used to check the type of variables when comparing
package main
import (
"fmt"
"reflect"
)
type Data struct {
a int
}
func main() {
s:="hey dude"
fmt.Println(reflect.TypeOf(s))
D := Data{a:5}
fmt.Println(reflect.TypeOf(D))
}Output :
string
main.Data