iOS

UIDevice

Parameters#

Property Description
name The name identifying the device.
systemName: String The name of the operating system running on the device represented by the receiver.
model: String The model of the device.
systemVersion: String The current version of the operating system..

Remarks#

The UIDevice class provides a Singleton instance representing the current device. From this instance you can obtain information about the device such as assigned name, device model, and operating-system name and version.

Get iOS device model name

Swift 2

import UIKit

extension UIDevice {

    var modelName: String {
        var systemInfo = utsname()
        uname(&systemInfo)
        let machineMirror = Mirror(reflecting: systemInfo.machine)
        let identifier = machineMirror.children.reduce("") { identifier, element in
            guard let value = element.value as? Int8 where value != 0 else { return identifier }
            return identifier + String(UnicodeScalar(UInt8(value)))
        }
    
        switch identifier {
        case "iPod5,1":                                 return "iPod Touch 5"
        case "iPod7,1":                                 return "iPod Touch 6"
        case "iPhone3,1", "iPhone3,2", "iPhone3,3":     return "iPhone 4"
        case "iPhone4,1":                               return "iPhone 4s"
        case "iPhone5,1", "iPhone5,2":                  return "iPhone 5"
        case "iPhone5,3", "iPhone5,4":                  return "iPhone 5c"
        case "iPhone6,1", "iPhone6,2":                  return "iPhone 5s"
        case "iPhone7,2":                               return "iPhone 6"
        case "iPhone7,1":                               return "iPhone 6 Plus"
        case "iPhone8,1":                               return "iPhone 6s"
        case "iPhone8,2":                               return "iPhone 6s Plus"
        case "iPhone9,1", "iPhone9,3":                  return "iPhone 7"
        case "iPhone9,2", "iPhone9,4":                  return "iPhone 7 Plus"
        case "iPhone8,4":                               return "iPhone SE"
        case "iPad2,1", "iPad2,2", "iPad2,3", "iPad2,4":return "iPad 2"
        case "iPad3,1", "iPad3,2", "iPad3,3":           return "iPad 3"
        case "iPad3,4", "iPad3,5", "iPad3,6":           return "iPad 4"
        case "iPad4,1", "iPad4,2", "iPad4,3":           return "iPad Air"
        case "iPad5,3", "iPad5,4":                      return "iPad Air 2"
        case "iPad2,5", "iPad2,6", "iPad2,7":           return "iPad Mini"
        case "iPad4,4", "iPad4,5", "iPad4,6":           return "iPad Mini 2"
        case "iPad4,7", "iPad4,8", "iPad4,9":           return "iPad Mini 3"
        case "iPad5,1", "iPad5,2":                      return "iPad Mini 4"
        case "iPad6,3", "iPad6,4", "iPad6,7", "iPad6,8":return "iPad Pro"
        case "AppleTV5,3":                              return "Apple TV"
        case "i386", "x86_64":                          return "Simulator"
        default:                                        return identifier
        }
    }
}

if UIDevice.currentDevice().modelName == "iPhone 6 Plus" {
    // is an iPhone 6 Plus
}

Swift 3

import UIKit

public extension UIDevice {

    var modelName: String {
        var systemInfo = utsname()
        uname(&systemInfo)
        let machineMirror = Mirror(reflecting: systemInfo.machine)
        let identifier = machineMirror.children.reduce("") { identifier, element in
            guard let value = element.value as? Int8 , value != 0 else { return identifier     }
            return identifier + String(UnicodeScalar(UInt8(value)))
        }

        switch identifier {
        case "iPod5,1":                                 return "iPod Touch 5"
        case "iPod7,1":                                 return "iPod Touch 6"
        case "iPhone3,1", "iPhone3,2", "iPhone3,3":     return "iPhone 4"
        case "iPhone4,1":                               return "iPhone 4s"
        case "iPhone5,1", "iPhone5,2":                  return "iPhone 5"
        case "iPhone5,3", "iPhone5,4":                  return "iPhone 5c"
        case "iPhone6,1", "iPhone6,2":                  return "iPhone 5s"
        case "iPhone7,2":                               return "iPhone 6"
        case "iPhone7,1":                               return "iPhone 6 Plus"
        case "iPhone8,1":                               return "iPhone 6s"
        case "iPhone8,2":                               return "iPhone 6s Plus"
        case "iPhone9,1", "iPhone9,3":                  return "iPhone 7"
        case "iPhone9,2", "iPhone9,4":                  return "iPhone 7 Plus"
        case "iPhone8,4":                               return "iPhone SE"
        case "iPad2,1", "iPad2,2", "iPad2,3", "iPad2,4":return "iPad 2"
        case "iPad3,1", "iPad3,2", "iPad3,3":           return "iPad 3"
        case "iPad3,4", "iPad3,5", "iPad3,6":           return "iPad 4"
        case "iPad4,1", "iPad4,2", "iPad4,3":           return "iPad Air"
        case "iPad5,3", "iPad5,4":                      return "iPad Air 2"
        case "iPad2,5", "iPad2,6", "iPad2,7":           return "iPad Mini"
        case "iPad4,4", "iPad4,5", "iPad4,6":           return "iPad Mini 2"
        case "iPad4,7", "iPad4,8", "iPad4,9":           return "iPad Mini 3"
        case "iPad5,1", "iPad5,2":                      return "iPad Mini 4"
        case "iPad6,3", "iPad6,4", "iPad6,7", "iPad6,8":return "iPad Pro"
        case "AppleTV5,3":                              return "Apple TV"
        case "i386", "x86_64":                          return "Simulator"
        default:                                        return identifier
        }
    }
}

if UIDevice.current.modelName == "iPhone 7" {
    // is an iPhone 7
}

Getting Battery Status and Battery Level

override func viewDidLoad() {
    super.viewDidLoad()
    NotificationCenter.default.addObserver(self, selector: Selector(("batteryStateDidChange:")), name: NSNotification.Name.UIDeviceBatteryStateDidChange, object: nil)
    NotificationCenter.default.addObserver(self, selector: Selector(("batteryLevelDidChange:")), name: NSNotification.Name.UIDeviceBatteryLevelDidChange, object: nil)

    // Stuff...
}

func batteryStateDidChange(notification: NSNotification){
    // The stage did change: plugged, unplugged, full charge...
}

func batteryLevelDidChange(notification: NSNotification){
    
    let batteryLevel = UIDevice.current.batteryLevel
    if batteryLevel < 0.0 {
        print(" -1.0 means battery state is UIDeviceBatteryStateUnknown")
        return
    }
    
    print("Battery Level : \(batteryLevel * 100)%")
    // The battery's level did change (98%, 99%, ...)
}

Identifying the Device and Operating

Getting the Device Orientation

UIDevice *deviceInfo = [UIDevice currentDevice];
int d = deviceInfo.orientation;

deviceInfo.orientation returns an UIDeviceOrientation value which is shown as below:

UIDeviceOrientationUnknown 0
UIDeviceOrientationPortrait 1
UIDeviceOrientationPortraitUpsideDown 2
UIDeviceOrientationLandscapeLeft 3
UIDeviceOrientationLandscapeRight 4
UIDeviceOrientationFaceUp 5
UIDeviceOrientationFaceDown 6

Listening for device orientation changes in a View Controller:

- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
    [[NSNotificationCenter defaultCenter] addObserver:self 
                                             selector:@selector(deviceOrientationDidChange) 
                                                 name:UIDeviceOrientationDidChangeNotification
                                               object:nil];
}

-(void)deviceOrientationDidChange
{
    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
    if (orientation == UIDeviceOrientationPortrait || orientation == UIDeviceOrientationPortraitUpsideDown) {
         [self changedToPortrait];
    } else if (orientation == UIDeviceOrientationLandscapeLeft || orientation == UIDeviceOrientationLandscapeRight) {
         [self changedToLandscape];
    }

-(void)changedToPortrait
{
    // Function Body
}

-(void)changedToLandscape
{
    // Function Body
}

To disable checking for any orientation change:

- (void)viewWillDisappear:(BOOL)animated {
    [super viewWillDisappear:animated];
    [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
}

Getting the Device Battery State

Using the Proximity Sensor


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