3D Touch
3D Touch with Swift
3D touch has been introduced with iPhone 6s Plus. There are two behaviors added with this new interface layer: Peek and Pop.
Peek and Pop in a nutshell
Peek - Press hard
Pop - Press really hard
Checking for 3D support
You should check if the device has a 3D touch support. You can do this by checking the value of forceTouchCapability property of a UITraitCollection object. UITraitCollection describes the iOS interface environment for your app.
if (traitCollection.forceTouchCapability == .Available) {
registerForPreviewingWithDelegate(self, sourceView: view)
}
Implementing the delegate
You need to implement the two methods of UIViewControllerPreviewingDelegate in your class. One of the methods is for peek and the other one is for pop behavior.
The method to be implemented for the peek is previewingContext.
func previewingContext(previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController? {
guard let indexPath = self.tableView.indexPathForRowAtPoint(location), cell = self.tableView.cellForRowAtIndexPath(indexPath) as? <YourTableViewCell> else {
return nil
}
guard let datailVC = storyboard?.instantiateViewControllerWithIdentifier("<YourViewControllerIdentifier>") as? <YourViewController> else {
return nil
}
datailVC.peekActive = true
previewingContext.sourceRect = cell.frame
// Do the stuff
return datailVC
}
The method to be implemented for the pop is previewingContext. :)
func previewingContext(previewingContext: UIViewControllerPreviewing, commitViewController viewControllerToCommit: UIViewController) {
let balanceViewController = viewControllerToCommit as! <YourViewController>
// Do the stuff
navigationController?.pushViewController(balanceViewController, animated: true)
}
As you can see they are overloaded methods. You can use 3D touch in any way implementing these methods.
Objective-C
//Checking for 3-D Touch availability
if ([self.traitCollection respondsToSelector:@selector(forceTouchCapability)] &&
(self.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable))
{
[self registerForPreviewingWithDelegate:self sourceView:self.view];
}
//Peek
- (UIViewController *)previewingContext:(id<UIViewControllerPreviewing>)previewingContext
viewControllerForLocation:(CGPoint)location {
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:location];
Country *country = [self countryForIndexPath:indexPath];
if (country) {
CountryCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
if (cell) {
previewingContext.sourceRect = cell.frame;
UINavigationController *navController = [self.storyboard instantiateViewControllerWithIdentifier:@"UYLCountryNavController"];
[self configureNavigationController:navController withCountry:country];
return navController;
}
}
return nil;
}
//Pop
- (void)previewingContext:(id<UIViewControllerPreviewing>)previewingContext commitViewController:(UIViewController *)viewControllerToCommit {
[self showDetailViewController:viewControllerToCommit sender:self];
}
3 D Touch Objective-C Example
Objective-C
//Checking for 3-D Touch availability
if ([self.traitCollection respondsToSelector:@selector(forceTouchCapability)] &&
(self.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable))
{
[self registerForPreviewingWithDelegate:self sourceView:self.view];
}
//Peek
- (UIViewController *)previewingContext:(id<UIViewControllerPreviewing>)previewingContext
viewControllerForLocation:(CGPoint)location {
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:location];
Country *country = [self countryForIndexPath:indexPath];
if (country) {
CountryCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
if (cell) {
previewingContext.sourceRect = cell.frame;
UINavigationController *navController = [self.storyboard instantiateViewControllerWithIdentifier:@"UYLCountryNavController"];
[self configureNavigationController:navController withCountry:country];
return navController;
}
}
return nil;
}
//Pop
- (void)previewingContext:(id<UIViewControllerPreviewing>)previewingContext commitViewController:(UIViewController *)viewControllerToCommit {
[self showDetailViewController:viewControllerToCommit sender:self];
}