Face Detection Using CoreImage/OpenCV
Face and Feature Detection
Objective-C
Import the following to your ViewController
#import <CoreImage/CoreImage.h>
#import <CoreImage/CoreImage.h>
#import <QuartzCore/QuartzCore.h>
Call the function
[self faceDetector];
Function definition:
-(void)faceDetector
{
// Load the picture for face detection
UIImageView* image = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"download.jpeg"]];
// Draw the face detection image
[self.view addSubview:image];
// Execute the method used to markFaces in background
[self performSelectorInBackground:@selector(markFaces:) withObject:image];
// flip image on y-axis to match coordinate system used by core image
[image setTransform:CGAffineTransformMakeScale(1, -1)];
// flip the entire window to make everything right side up
[self.view setTransform:CGAffineTransformMakeScale(1, -1)];
}
Mark Face Function
//Adds face squares and color masks to eyes and mouth
-(void)markFaces:(UIImageView *)facePicture
{
// draw a CI image with the previously loaded face detection picture
CIImage* image = [CIImage imageWithCGImage:facePicture.image.CGImage];
// create a face detector - since speed is not an issue we'll use a high accuracy
// detector
CIDetector* detector = [CIDetector detectorOfType:CIDetectorTypeFace
context:nil options:[NSDictionary dictionaryWithObject:CIDetectorAccuracyHigh forKey:CIDetectorAccuracy]];
// create an array containing all the detected faces from the detector
NSArray* features = [detector featuresInImage:image];
NSLog(@"Number of faces %d",[features count]);
// we'll iterate through every detected face. CIFaceFeature provides us
// with the width for the entire face, and the coordinates of each eye
// and the mouth if detected. Also provided are BOOL's for the eye's and
// mouth so we can check if they already exist.
// for (features in image)
// {
for(CIFaceFeature* faceFeature in features)
{
// get the width of the face
CGFloat faceWidth = faceFeature.bounds.size.width;
// create a UIView using the bounds of the face
UIView* faceView = [[UIView alloc] initWithFrame:faceFeature.bounds];
// add a border around the newly created UIView
faceView.layer.borderWidth = 1;
faceView.layer.borderColor = [[UIColor redColor] CGColor];
// add the new view to create a box around the face
[self.view addSubview:faceView];
if(faceFeature.hasLeftEyePosition)
{
// create a UIView with a size based on the width of the face
UIView* leftEyeView = [[UIView alloc] initWithFrame:CGRectMake(faceFeature.leftEyePosition.x-faceWidth*0.15, faceFeature.leftEyePosition.y-faceWidth*0.15, faceWidth*0.3, faceWidth*0.3)];
// change the background color of the eye view
[leftEyeView setBackgroundColor:[[UIColor blueColor] colorWithAlphaComponent:0.3]];
// set the position of the leftEyeView based on the face
[leftEyeView setCenter:faceFeature.leftEyePosition];
// round the corners
leftEyeView.layer.cornerRadius = faceWidth*0.15;
// add the view to the window
[self.view addSubview:leftEyeView];
}
if(faceFeature.hasRightEyePosition)
{
// create a UIView with a size based on the width of the face
UIView* leftEye = [[UIView alloc] initWithFrame:CGRectMake(faceFeature.rightEyePosition.x-faceWidth*0.15, faceFeature.rightEyePosition.y-faceWidth*0.15, faceWidth*0.3, faceWidth*0.3)];
// change the background color of the eye view
[leftEye setBackgroundColor:[[UIColor blueColor] colorWithAlphaComponent:0.3]];
// set the position of the rightEyeView based on the face
[leftEye setCenter:faceFeature.rightEyePosition];
// round the corners
leftEye.layer.cornerRadius = faceWidth*0.15;
// add the new view to the window
[self.view addSubview:leftEye];
}
if(faceFeature.hasMouthPosition)
{
// create a UIView with a size based on the width of the face
UIView* mouth = [[UIView alloc] initWithFrame:CGRectMake(faceFeature.mouthPosition.x-faceWidth*0.2, faceFeature.mouthPosition.y-faceWidth*0.2, faceWidth*0.4, faceWidth*0.4)];
// change the background color for the mouth to green
[mouth setBackgroundColor:[[UIColor greenColor] colorWithAlphaComponent:0.3]];
// set the position of the mouthView based on the face
[mouth setCenter:faceFeature.mouthPosition];
// round the corners
mouth.layer.cornerRadius = faceWidth*0.2;
// add the new view to the window
[self.view addSubview:mouth];
}
}
// }
}
The Simulator ScreenShot for the Function